

Such a detailed and meticulous process to get the Dragon Quest combatant in could bode well for the other widely requested fighters. The latter won out due to there being no singular, unified look for the hero from the original Dragon Quest. It came down to the Hero from first Dragon Quest versus the hero from Dragon Quest 4.

The issue was that Hero used staffs and not swords. Dragon Quest 8 was very popular overseas, but the Hero from Dragon Quest 5 was to be included too. Sakurai was prepared to make up to eight different Heroes, but that wasn’t a realistic option given the circumstances.Īfter the initial two Heroes were decided, it was tough fleshing out the rest. But Horii gave permission to have four Heroes make it in. Originally, there were only two Heroes set to join the roster, with those two being Erdrick and Eleven. From there, he witnessed how Frizz would glide out to strike the opponent, while Sizz would go directly and sear the enemy on contact. It was so similar to Sizzle that he had to look up how the spell functioned in the original games.

There was a particular spell Sakurai had trouble with - and that spell was Frizz, the neutral B. There was an actual debate between getting Hero into Smash or going a different direction, like maybe choosing a monster. Therefore, Sakurai did a presentation proposal with the idea of working with the franchise, although what exactly he'd be working on from Dragon Quest would be decided further out. Nintendo approached Sakurai, saying getting a Dragon Quest fighter could be possible. People had been clamoring for a Dragon Quest character to get in for a long time, but getting a suitable representative in was the issue. But Smash itself is random in so many ways that he allowed for Hero to be included.

Sakurai understands and acknowledges that there is a group of people who hate Hero and random elements in a fighting game.
